B E R U N 1 1 1 1 1 1 . 0 . 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 0 . 1 . 2 . 3 . 4 . 5 . Longsaddle .ÉÍÍÍÍÍÍÍËÍÍÍËßßßËÍÍÍËÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍÍÍÍÍËÍÍÍ». 0º 19 26º29 º º º º 30Þ 13Þ º .º º º º º ÉÍÍÍÍÍÍÍ» º ÈÍÍÍ» º º º. 1º º º º º º º14 º º º º º º .ÌÍÍÍËÍÍÍÊÜÜܹ º º ÈÍÍÍ» ÈÍÍÍÊÍÍÍÍÍÍͼ º. 2º Ý18 º º º º º º .º º º º ÉÍÍÍÍÍÍ͹ ÌÍÍÍÍÍÍÍËßßßÊÍÍÍ» ÉÍÍÍÍÍÍÍÍÍÍ͹. 3º º º14 º º 16S S15 º 24 º º º .º ÈÍÍÍÍÍÍ͹ º º º º º º º. 4º 7 º º º º º º º 31 º .ÌÍÍÍÍßßß» ÌÍÍÍÍÍÍÍÎÍÍÍÍÍÍ͹ ÌÍÍÍÍÍÍÍÎÍÍÍÍÍÍ͹ ÈÜÜÜËÍÍÍÍÍÍ͹. 5º º º º º º º º 5 º º .º º º º º º º º ÍÍͼ º. 6º º º º 34 º º35 º º º º .º º ÈÍÍÍÍÜÜÜÊÍÍÍÍÜÜܼ ÈÜÜÜÍÍÍÍÊÜÜÜÍÍÍͼ ÉÍÍÍÍÍÍͼ º. 7º 25 º 6 4 º º .ÌßßßÍÍÍÍÊÍÍÍËßßßÍÍÍÍËÍÍÍÍÍÍÍ» ÉÍÍÍÍÍÍÍËÍÍÍÍßßßËÍÍÍÊßßßËÍÍÍÍÍÍ͹. 8º 17 º º º 3Ý28 º º º º .º º º º º º º º º. 9º º º 33Þ2 º º º 12Ý32 º .ÌÍÍÍÍÍÍÍÍÍÍÍÎÍÍÍÍÍÍÍÎÍÍÍÍÍÍ͹ ÌÍÍÍÍÍÍÍÎÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍ͹. 10º º º º Ý º º .º º º º º º ÉÍÍÍÍÍÍÍÍÍÍÍËÍÍÍ º. 11º 27 º20 º Þ º º º º 1Þ .º ÉßßßÎÜÜÜÍÍÍÍÊÍÍÍÍÍÍ͹ ÈÍÍÍÍÍÍͼ º ÉÍÍÍ º ÍÍ͹. 12º Ý Þ º º º º .ÌÍÍÍÍÍÍÍÎÍSÍÎÍÍÍÍÍÍÍÍÍÍÍËÍsÍÊÍÍÍËÍÍÍÍÍÍÍËÍÍ͹ º ÍÍÍÊÍÍÍ» º. 13º 10Þ º º 9Þ Þ º º º º .º º º º º º º ÌÍÍÍÍÍSÍ» º º. 14º º º 21 º º º º º 8 º º11 º .º º ÈÍÍÍÍÍÍÍÍÜÜܹ ÌÍÍÍÍÍÍÍÊÍÍͼ º º º. 15º º º º º º º .ÈÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÊÜÜÜÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÊÍÍÍÍÍÍͼ. Triboar S= Two Way Secret Door s= One Way Secret Door - south to north BERUN'S HILL MAP KEY 1. Despite your best efforts, hte gate here will not open. A sign tacked onto it says: 'Detour! Road to Longsaddle Closed. Use path to north by Berun's Hill' 2. A crude sign hanging above the door of this inn says: 'The Final Resting Place' 3. A sign by this door reads: 'Last Stop Armor Shop' 4. A sign on this door reads: 'The Two-Headed Coin General Store' 5. The plate attached to the wall here says simply: 'The Lord of Berun's Hill' 6. A sign by this shop says: 'The Crystal Eye Jewelry Shop Fine Stones for All Adventurers 7. A sign hanging above the door reads: 'The Flying Stallion Stables We'll take care of your horses (Tame Hippogriffs Welcome) 8. White Dragon and Zhentil Fighters As you collect your treasure, you find a small opening in the far wall. Reaching through it, you press a round metal knob, and a hidden door swings open to show a descending staircase. You hear a grating sound of stone rubbing stone, and look back to see the east wall coming towards you. It has already hidden the door to the north and will crush you in a moment. Left with no alternative, you scamper down the steps to relative safety only instants before the walls come together with a resounding thud. You enter a small room through a hidden door that clicks shut behind you, leaving no trace of its location. to (10,14) 9. Beholders, Kraken Spies, Zhentil Fighters, and Cloud Giants (43.4K exp) You search the room after the battle, and find a crystal cube. Looking inside it from different angles displays different life-like images. They show raiding parties of orcs, gnolls, and ogres capturing many groups of humans, dwarves, and elves. The victims are brought to hiding places, where great caravans then carry them off to the east. At the top of each scene is the single, floating eye of a huge beholder supervising the process with an ever present toothy grin of satisfaction. CRYSTAL CUBE (quest item) 10. You enter the room and find a large group of elves chained to the far wall. What do you do? A huge key ring hangs by the door, and in moments you've freed the grateful captives. 'How did you get here?' you ask them. Their leader answers you. 'We were travelling on the road just west of Loudwater when we were ambushed by a band of orcs, at least fifty of them, maybe more. They brought us here and said the floaters would pay well for us. They said there was some sort of secret hiding place along the road to the south they used as their base of operations.' Thanking you again, they leave the room and make good their escape. 11. A sign by the road here says: 'North -- to Longsaddle' South -- to Triboar 12. Displacer beasts and Bulettes (13.0K exp) 13. Manticores and Electric Spiders (8.6K exp) 14. A sign by the road here says: 'North -- to Longsaddle South -- to Triboar via Old Berun's Hill Road Danger! Town of Berun's Hill Not Safe 15. Basilisks , Earth Elementals, and Mammoth (28.3K exp) 16. Basilisks and Vilstrak (6.8K exp) 17. Griffons and Purple Worms (17.8K exp) 18. Hell Hounds and Electric Spiders (3.6K exp) 19. Mages, Minotaurs, and Cloud Giants (21.3k exp) 20. Otyughs and Giant Rats (6.7k exp) 21. Driders (14.1K exp) 24. Hill Giants, Trolls and Ogre Mages (14.7K exp) 25. Griffons and Carrion Crawlers (4.4K exp) 26. Hell Hounds and Ice Hounds (5.3K exp) 27. Margoyles and Lizard Men (3.0K exp) 28. Trolls and Fire Elemental (12.9K exp) 29. A sign by the road says: 'to Longsaddle' 30. Manticores and White Gorgimera (7.7K exp) 31. You enter the dwelling, and are greted by four beings, each some twelve feet tall, with big, broad shoulders, and bright red hair. The laugh in low, ugly voices as they look at you. 'So how do you like this little town? It was dead and now we've brought it back to life! For you we'll do the opposite. You're alive and we're going to make you dead!' Fire Giants (15.8K exp) 32. Cyclopskin and Displacer Beasts (5.3K exp) 33. Mummies and Banshees (16.9K exp) 34. You are greeted by a woman's voice: from behind a curtain...an attractive woman, judging by the silhouette. 'So, you are interested in finding the perfect stone?' she asks. 'Well if you want the perfect stone I just know that my sisters and I can take care of you!' she responds in a high-pitched cackle. Medusas and Banshees (22.0K exp) 35. Ettins and Salamanders (15.5K exp)